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20120201 Wednesday February 01, 2012

Twitter's Open Source Summit: Bootstrap 2.0 Edition Every few months, Twitter hosts an Open Source Summit to talk about tools they're using. Since I happened to be near San Fransisco, I happily attended their latest #ossummit to learn about Bootstrap 2.0. Below are my notes from last night's event.

95% of Twitter's infrastructure is powered by open source. They hope to contributing back to open source by doing 2-3 summits per year. Without open source, there would be no Twitter. You can find a bunch of Twitter's open source contributions at twitter.github.com. They're also big fans of Apache and commit to a wide variety of projects there.

Bootstrap
Bootstrap is developed by two main guys: @mdo and @fat. Mark (@mdo) has been a designer at Twitter for 2 years. He started on the Revenue Team with ads, but has been working on redesign for last 4 months. Has been doing HTML and CSS for about 11 years. He used Notepad on Windows to build his GeoCities site.

boot·strap: simple and flexible HTML, CSS, and JavaScript for popular user interface components and interactions.

Work on Bootstrap started about a 1.5 years ago. Internal tools didn't get the proper attention they needed. They figured out there was a lot of people that wanted good looking UIs and interactions. It became Twitter Blueprint and was mostly used internally. Jacob (@fat) started shortly after first release and decided to add some JavaScript on top of it. The JavaScript for Bootstrap was originally the "Twitter Internal Toolkit" or "TIT" and was built on Moo Tools. Jacob was like "we gotta open source this, it's gonna be huge!" (he was right).

The 1.0 release supported Chrome, Safari and Firefox (everyone at Twitter was on Macs). 1.3 added cross-browser support and JavaScript plugins.

Now there's Bootstrap 2 (just released!). They rewrote all the documentation and components and removed legacy code.

So, what's new? The biggest thing is the docs. Previously had live examples, now shows live examples and why you would do something, as well as additional options. The "topbar" has been renamed to "navbar", but it's still got all the hotness. It's responsive with CSS media queries for small devices, tablets, small desktops and large desktops. This means the layout breaks at certain points and stacks elements to fit on smaller screens.

CSS: smarter defaults, better classes. In 1.4, all forms were stacked. Now they can flow horizontally. Tables are now namespaced so Bootstrap's styles don't apply to all tables. The available table, form and navigation classes are as follows:

// Tables
.table { ... }
.table-striped { ... }
.table-bordered { ... }
.table-condensed { ... }

// Forms
.form-inline { ... }
.form-search { ... }
.form-horizontal { ... }

// Nav
.nav { ... }
.nav-tabs { ... }
.nav-pills { ... }

The goals with 2.0 are consistency, simplification and future-proofing styles. With 1.4, buttons used "btn primary" and it caused problems if you wanted to have a "primary" class in your project. With 2.0, buttons and all elements are namespaced to avoid collisions (now it's .btn-primary).

After Mark finished talking about the design of Bootstrap, Jacob (@fat) started talking about Bootstrap's JavaScript. Jacob works on The Platform Team at Twitter and claims he made a lot of mistakes with 1.x. However, thanks to semantic versioning, 2.0 is a new version and he got to start over!

The biggest change in 2.0 is the use of data attributes (a.k.a. data-*). They were using them in 1.x, but not to the full potential of what they can be and should be. The first class API for Bootstrap JavaScript is data attributes (or HTML), not JavaScript.

With 1.x, you could add an anchor to close modals and alerts.

// 1.x closing modal/alerts
<a class="close" href="#">×</a>

However, if you put your alerts in your modals, you close them all when you likely only wanted to close one. 2.0 uses a "data-dismiss" attribute.

<a class="close" data-dismiss="model">×</a>

This allows you to target what you want closed (modals or alerts, etc.). You know exactly what's going to happen just by reading the code. Another example is the "href" attribute of an anchor. Rather than using "href", you can now use "data-target".

// 1.x href = target
<a href="#myModal" data-toggle="modal">Launch</a>

// 2.x data-target = target
<a data-target=".fat" data-toggle="modal">Launch</a>

If you'd rather turn off the data attribute API, or just part of it, you can do so by using the following:

// Turn off all data-api
$('body').off('.data-api')

// Turn off alert data-api
$('body).off('.alert.data-api')

2.0's JavaScript API has the same stuff, but better. You can turn off the data-api and do everything with JavaScript. They copied jQuery UI in a lot of ways (defaults, constructors, etc.). Bootstrap's JavaScript has 12 plugins. New ones include collapse, carousel and typeahead.

Customize - a new tab that lets you customize and download Bootstrap. It's basically an alternative to customizing .less files and allows you to choose components, select jQuery plugins, customize variables (colors, font-sizes, backgrounds) and download.

What does the future hold? Internationalization, improving responsiveness, more new features and bug fixes.

After both Mark and Jacob gave their talks, they talked together about Community and how great it's been. Even if you're not into writing CSS and JavaScript, they mentioned they still wanted to hear from you. To give an example of great community contributions, one guy opened 50 issues in the last 2 days.

Someone in the audience asked why they used LESS over SASS. Jacob said the main reason they use LESS is because they're good friends with the guy who invented it (Alexis). SASS turns CSS into a programming language, but they wanted to maintain the approachability of CSS, which LESS does. There's no plans to do an official SASS port, but there is talk of doing one. One advantage of the current LESS compiler is they rewrote it to have better output so it's far more readable.

NASA
After Mark and Jacob finished, there was a 5 minute break to grab beers and snacks. Then Sean Herron (@seanherron) (a.k.a. "NASA Bro") talked about Bootstrap at NASA. He actually didn't talk about Bootstrap much, except that they used it for code.NASA. He talked about NASA and how it's playing a key role in the movement towards open data, open source and open standards in our federal government. He mentioned how data.NASA was launched last August and that they helped develop OpenStack. Finally, he mentioned open.NASA, which is a collaborative approach to open, direct and transparent communication about our space program.

Hogan.js
Next up, Rob Sayre (@sayrer) talked about Hogan.js. Rob has been at Twitter for a few months, before that he wrote JavaScript at other places. Hogan.js is a compiler for Mustache templates.

Why Mustache? Because it's similar to HTML and easy to edit. You can mock data as JSON files and programmers are not required.

At Twitter, designers can do the CSS and Mustache without connecting to the backend. It has cross-language support in Ruby, Java and JavaScript. However, client-side template compilation has performance problems, especially in IE7 on a Windows XP box with 4 viruses.

So they had a few choices: work on mustache.js, or use Dust.js or Handlebars.js. The compilers are very nice for Dust.js and Handlebars.js, but they're huge. Handlebar's parser is 4000 lines. The entire Hogan.js file is 500 lines. They decided they were too large to send to the browser's of their users, so they chose to write a better compiler for Mustache.

Hogan.js's main features:

  • Compile on the server
  • Parser API
  • Performance

Performance is much better with Hogan.js than Mustache.js. On IE7 - Hogan is 5x faster than Mustache. On an iPhone, it's about the same (and an iPhone's browser is faster than IE7 on a decent computer). With modern browsers (Chrome 17, Safari 5 and Firefox 10), it's more than 10x faster.

Hogan.js is currently used at Twitter for Tweet embedding, the Bootstrap build process and soon, Twitter.com.

It's been awhile since I got excited about an open source project. Bootstrap has helped me a lot recently, in my Play More! mobile app, on some client projects and I'm in the process of refreshing AppFuse's UI to use it. I love how you can add a class or two to an element and all of a sudden they pop with good looks. The main problem with Bootstrap at this point is that a lot of Bootstrapped apps look the same. There's talk of adding themes in a future release to help alleviate this problem. In the meantime, there's a lot to get excited about with 2.0.

Thanks to Twitter for hosting this event and kudos to Mark and Jacob (and the community!) for such a fantastic project. Posted in The Web at Feb 01 2012, 11:28:40 AM MST Add a Comment

20111116 Wednesday November 16, 2011

PhoneGap for Hybrid App Development This afternoon, I attended Brian LeRoux's talk on PhoneGap for Hybrid App Development at Devoxx. You might remember that I tried PhoneGap last week and really enjoyed my experience. Below are my notes from Brian's talk.

PhoneGap is a project for creating native applications using HTML, CSS and JavaScript. PhoneGap started out as a hack. In 2007, Apple shipped the iPhone and Steve Jobs told everyone they should develop webapps. PhoneGap started in 2008 as a lofty summertime hack and gained traction as a concept at Nitobi with Android and Blackberry implementations in the fall. In 2009, people started to pay attention when PhoneGap got rejected by Apple. They added Symbian and webOS support and Sony Ericsson started contributing to the project. They got rejected because all PhoneGap-developed apps were named "PhoneGap". This turned out to be good press for the project and Apple let them in shortly after.

In 2010, IBM began tag-teaming with Nitobi and added 5 developers to the project after meeting them at OSCON. In 2011, RIM started contributing as well as Microsoft. Then Adobe bought the company, so they're obviously contributing.

PhoneGaps Goals: the web is a first class platform, so let people create installable web apps. Their second goal is to cease to exist and get browsers to adopt their model.

PhoneGap is NOT a runtime or a compiler/transpiler. It's not an IDE or predefined framework or proprietary lockin. It's Apache, MIT and BSD licensed to guarantee it's as free as free software gets. You can do whatever you want to do with it. PhoneGap has recently been contributed to the Apache Software Foundation.

As far as Adobe vs. PhoneGap is concerned, the Nitobi team remains contributors to PhoneGap. Adobe is a software tools company and has Apache and WebKit contributors. PhoneGap/Build integration will be added to Creative Cloud.

The biggest issues with contributing PhoneGap to Apache is renaming the project and source control. I'm not sure why it needs to be renamed, but it's likely that Apache Callback is out. There seems to be some consensus on Apache Cordova. Apache likes SVN and the PhoneGap community currently uses Git. They're trying to find a medium road there, but would prefer to stay on Git.

The PhoneGap technique is colloquially called "the bridge". It's a 3 step process: they instantiate a WebView, then they call JavaScript from native code, then they call native code from JavaScript. Apparently, all device APIs are available via JavaScript in a WebView.

The primary platforms supported are iOS >= 3, Android >= 1.5 and BlackBerry >= 5.x. They also support webOS, Symbian, Samsung Bada and Windows Phone. No mobile dev platform supports as many deploy targets as PhoneGap. Primary contributors are Adobe, IBM, RIM and Microsoft.

Documentation for PhoneGap is available at http://docs.phonegap.com. Device APIs for PhoneGap 1.0 included sensors, data and outputs, which all devices have. Examples of sensors are geolocation and camera. Data examples are the filesystem, contacts and media. Outputs are screens, speakers and the speaker jack. All PhoneGap APIs are plugins, but any native API is permitted.

What about security? Brian recommends looking at the HTML5 Security Cheatsheet. PhoneGap has added a lot of security measures since they've found the native API pretty much opens up everything.

PhoneGap doesn't bundle a UI framework, but they support any JavaScript framework that works in the browser. PhoneGap is just a fancy browser, so your code run in less fancy web browsers too. This means you can develop and test your app in your desktop browser and only use PhoneGap to package and distribute your app.

Competition? PhoneGap has no competition.

PhoneGap/Build is for compiling your apps in the cloud and free for open source projects. The biggest reason they did this is because they couldn't redistribute all the SDKs and it was a pain for developers to download and install SDKs in training classes.

For mobile app development, you should have a singular goal. Do one thing really well if you want to be successful. Great UX happens iteratively. You know that the web works and has been widely successfully cross-platform. It's likely you've already invested in the web. Start by building a mobile web client and use PhoneGap as a progressive enhancement technique.

Shipping and unit testing should be a daily activity. Automate everything so you can have one-click builds (test/dev/release). For web client design, constraints are your ally in the battle against complexity and "clients who are not chill". Phones suck and consume a lot: cpu, ram, bandwidth, battery, network... everything! Start with a benchmark of app performance and monitor that benchmark. If you have tons and tons of features, consider splitting into multiple apps.

The mobile web is not WebKit! Opera is huge, Firefox is making strides and IE still happens. For layouts: use flex-box rules (anyone got a link to these?), css media queries and meta tags for viewport. You should try to develop your app without frameworks because they come with a ton of code and can effect the size of your app.

Looks can kill: aesthetics that can hurt performance: border-radius, box-shadow and gradients can slow down your apps. Chances are, you really don't need these features. Design your app for your brand, not for the device manufacturer. An app that looks like an iPhone app on Android doesn't give a positive impression.

For JavaScript libraries, start with your problem, not a generic solution like Sencha or jQuery Mobile. Zepto and its older brother XUI are all you need to start. Jo is a fantastic option. Backbone and Spine are worth watching.

For testing, QUnit and Jasmine are pretty popular. For deployment, concat, minify and obfuscate your JavaScript and CSS. Or you can inline everything into the markup to minimize HTTP chatter. Gmail inlines and comments all their JavaScript and then evals it.

From there, Brian recommended leveraging HTML5's AppCache and and using RESTful JSON endpoints for legacy systems. Next, he tried to show us a demo of a photo sharing application. Unfortunately, the Demo Gods were grumpy and Brian couldn't get his computer to recognize his Android phone. He did show us the client code and it's pretty impressive you can use 1 line of code to take a picture on a phone.

The last thing we looked at was debug.phonegap.com. This is an app that's powered by weinre. It lets you enter a line of JavaScript in your client and then remotely debug it in a tool that looks like Chrome's Web Inspector. Very cool stuff if you ask me.

Summary
I really enjoyed learning more about PhoneGap, particularly because Brain emphasized all my web development skills can be used. I don't have to learn Objective-C or Android to develop native apps and I don't even have to install an SDK if I use PhoneGap/Build. Of course, my mobile developer friends might disagree with this approach. In the meantime, I look forward to using PhoneGap to turn my mobile web clients into native apps and finding out if it's really as good as they say it is. Posted in The Web at Nov 16 2011, 10:22:16 AM MST 2 Comments

20101203 Friday December 03, 2010

My Everything You Ever Wanted To Know About Online Video Presentation This week I've had the pleasure of speaking at The Rich Web Experience in Fort Lauderdale. I did two talks, one on Comparing JVM Web Frameworks and one titled Everything You Ever Wanted To Know About Online Video. Both talks had full rooms and very engaged audiences.

In the video talk, there were some audience members that knew way more than me about the topic. This made for a very interactive session and one of the most fun presentations I've ever done. It was also cool to talk about a lot of things I've learned over the last year (for more details on that, check out my team status or team hiring posts). If you don't have Flash installed, you can download a PDF of this presentation.

The first talk about Comparing JVM Web Frameworks was largely an extension of the one I presented at Devoxx two weeks ago. The main differences between this one and the last one is I extended it a bit and took into account some community feedback. However, this seemed to simply inspire anger, so I'll pass on embedding it here. You can view it on Slideshare or download the PDF.

My Comparing Web Frameworks slides often inspire harsh words, but folks really seem to like the presentation. I encourage you to watch my Devoxx presentation on Parleys.com to see for yourself.

This marks the end of 2010 conferences for me. I had a blast speaking at The Rich Web Experience, as well as TheServerSide Java Symposium, The Irish Software Show and Devoxx. Now it's time to sit back, relax, get some powder days in and find my next gig.

Hope y'all have a great holiday season! Posted in The Web at Dec 03 2010, 10:16:44 AM MST 4 Comments

20100713 Tuesday July 13, 2010

Scaling Flash Movies to match Browser Zoom Levels Recently I was tasked with figuring out how to scale the Flash assets in the web application I'm working on. In the app, there's two different Flash assets: a Spotlight (cycles through images) and a Video Player. Before I started working on the issue, our assets would stay the same fixed size no matter what the browser zoom level. You can see this issue in action by going to Hulu or Fancast and zooming in/out (Command +/- on Mac, Control +/- on Windows). The Flash assets don't scale with the browser's text.

I found a lot of references for how to trap and handle resizing in JavaScript, so that's the initial path I took. I ended up having issues trapping the resize event in IE, as well as persisting the appropriate zoom level on page reload. Because of this, I ended up using a pure ActionScript solution that works much better. This article shows how I implemented both solutions.

Regardless of implementation, the first change I had to make was to move the height and width from the Flash asset (object/embed/JS) to its surrounding tag (<section> in our app). Then I changed the height/width to 100% on the Flash asset.

JavaScript Implementation
To allow zooming in ActionScript, I modified our main class to expose a "zoom" method to JavaScript:

ExternalInterface.addCallback("zoom", _zoom);

...

private function _zoom(scale:Number):void {
    _view.scaleX = _view.scaleX * scale;
    _view.scaleY = _view.scaleY * scale;
}
In the code above, _view refers to the container that holds all the items in the player. To call this method in JavaScript, I added the following code:

var windowHeight;
var documentHeight;

$(document).ready(function() { 
    ...
    windowHeight = $(window).height();
    documentHeight = $(document).height();

    $(window).resize(resizeWindow);
}

// Resize Flash assets when page is zoomed
function resizeWindow() {
    var newWindowHeight = $(window).height();
    var newDocumentHeight = $(document).height();
    // if document height hasn't changed, it's a browser window resize
    // event instead of a text zoom - don't change anything
    if (newDocumentHeight === documentHeight) {
        return;
    } else {
        documentHeight = newDocumentHeight;
    }
    var scale = (windowHeight / newWindowHeight); 

    var player = getFlashMovie('playerId');
    if (player && player.zoom) {
        player.zoom(scale);
    }
    var spotlight = getFlashMovie('spotlightId');
    if (spotlight && spotlight.zoom) {
        spotlight.zoom(scale);
    }

    windowHeight = newWindowHeight;
}

This seemed to work well in Firefox, Safari and Opera, but not in IE. I found this explanation about why it might not work, but I was unsuccessful in getting IE to recognize a resize/zoom event.

To fix scaling in our Spotlight asset, I used a similar solution. However, since the Spotlight didn't have all its elements in a container (they were being added directly to the stage), I had to refactor the code to add a SpotlightView (extends Sprite) that contains the bulk of the code.

Browsers persist the zoom level you've set for a site. The problem with the solution used here is it only scales up and down properly if you start from scale = 1 and revert to scale = 1 before leaving the site. If you zoom in and close your browser, when you come back the flash movies will be scale = 1 while the rest of the site is zoomed in. To solve this problem, I attempted to save the scale value in a cookie. This worked, and I was able to read the cookie in the *.as files to scale the movie correctly. However, I experienced some issues with this approach and didn't like having to delete cookies when I wanted the Flash assets to scale correctly.

ActionScript Implementation
After discovering issues with the JavaScript implementation, I did some research to see if it was possible to listen for the browser resize event in ActionScript. The Flash Fluid Layouts and Stage Resize in AS3 tutorial clued me in that the stage could listen for a resize event.

stage.addEventListener(Event.RESIZE, resizeListener); 

After adding the above line in the initialization, I added a resizeListener function that scales based on the default dimensions. It also ensures no scaling happens in full screen mode.

private function resizeListener(e:Event):void {
    // don't scale if entering full screen mode
    if (stage.displayState == StageDisplayState.FULL_SCREEN)  {
        _view.scaleX = 1;
        _view.scaleY = 1;
    } else {
        _view.scaleX = stage.stageWidth / 964;
        _view.scaleY = stage.stageHeight / 586;
    }
}

For the Spotlight asset, there are a number of different layouts (home, featured and news). The main class has a resizeListener function that scales accordingly to which layout type is being used.

private function resizeListener(e:Event):void {
    var type:String = _view.getLayoutType();

    if (type == "featured") { 
        _view.scaleX = stage.stageWidth / 958;
       _view.scaleY = stage.stageHeight / 180;
   } else if (type == "home") { 
        _view.scaleX = stage.stageWidth / 964;
        _view.scaleY = stage.stageHeight / 428;
    } else if (type == "news") {
        _view.scaleX = stage.stageWidth / 964;
        _view.scaleY = stage.stageHeight / 189;
    }
}

Because the layout type isn't set until the XML is loaded, I listen for that event in my URLLoader.

xmlLoader.addEventListener(Event.COMPLETE, resizeListener);

With the pure ActionScript implementation, the zoom level is automatically persisted. The Event.RESIZE event is fired by the Flash plugin when the page first loads if the dimensions are not the default.

That's it! Special thanks to James Ward for clueing me into scaleX and scaleY. Hopefully Hulu and Comcast can use this tutorial to scale their video players too. ;-) Posted in The Web at Jul 13 2010, 12:18:42 PM MDT 9 Comments

20091203 Thursday December 03, 2009

Introduction to Objective-J and Cappuccino with Tom Robinson This morning, I attended Tom Robinson's talk on Objective-J and Cappuccino. Tom is one of the founders of 280 North and creators of the Cappuccino framework and Objective-J language, so I was very interested in hearing about Cappuccino from the source. The text below are my notes, but they're also mostly Tom's words, not mine. I've added a "Thoughts" section at the end that are my words.

Tom's Team was Cocoa programmers before they started building Cappuccino. They wanted to focus on building Desktop Class Web Applications (for example, Google Maps, Meebo and 280 Slides). Tom showed a demo of 280 Slides and how it can rotate and scale images very easily, something you don't often see in web applications.

To build desktop class web applications, you can use Flash or Silverlight, but they're controlled by Adobe and Microsoft. Also, they have no iPhone support and poor Mac and Linux performance. The other option is JavaScript + DOM. They're open standards, available almost everywhere (including mobile devices) and its a very rich ecosystem with lots of competition. The downside to JavaScript is standards bodies, many incompatibilities, technical limitations (e.g. can't access web cam) and the DOM is very document-centric.

The bottom line is we can't fix Flash, but we can fix JavaScript.

This is what 280 North is trying to do with Objective-J. It's a proper superset of JavaScript, has a few syntax additions, has a powerful runtime and is implemented in JavaScript. Objective-J is analogous to Objective-C. It adds to JavaScript like Objective-C adds to C.

One of the first things Objective-J adds is Dependency Management. You can import from search paths:

@import <Foundation/CPObject.j>

Or from relative paths:

@import "ApplicationController.j"

@import prevents duplicate loads has asynchronous downloading and synchronous execution. That means all files are downloaded before evaluation begins, but to the programmer, it seems to happen synchronously.

The thing that sets Cappuccino apart from other libraries is its inheritance model. It uses classical OO inheritance (using Objective-C syntax).

@implementation Person : CPObject {
    String firstName @accessors;
    String lastName @accessors;
}

- (String) fullName {
    return firstName + lastName;
}

@end

The type definitions (String) are ignored for now and primarily used for documentation. In the future, they plan to add optional static typing, hence the reason for having them. Tom is unsure if you can leave off the String type or if the compiler requires it.

@implementation has proper support for super and language syntax support. One of the reasons they chose Objective-C is because classical inheritance works great for UI Frameworks.

Objective-J uses "send a message" syntax instead of "call a method" syntax. In the code snippets below, the first line is JavaScript, the second is Objective-J:

object.method()
[object method]

object.methodWithFoot(arg1)
[object methodWithFoo:arg1]

object.methodWithFooBar(arg1, arg2)
[object methodWithFoo:arg1 bar:arg2]

Dynamic Dispatch is one of the most interesting parts of Objective-J. forwardInvocation in Objective-C is like method_missing in Ruby. Methods can be used as references, for example:

var action = @selector(someMethod:);

Runtime mutability is important for KeyValueCoding (KVC) and KeyValueObserving (KVO). KVC allows you to swap classes at runtime and KVO allows you to listen for when property values change. At runtime, a $KVO_ClassName is generated. This class notifies any registered observers when values are changed and then calls the original class to change the property.

Cappuccino
Cappuccino is an application framework, not a library. It uses the Hollywood Principle: "Don't call us, we'll call you".

The Framework handles document management (open, save, revert), content editing (undo, redo, copy, paste) and graphics manipulation. The DOM is designed for documents (same is true for HTML and CSS). Tom doesn't like the DOM as its not a good API for building applications. Proof is all the JavaScript libraries built to make the DOM better.

Cappuccino has an MVC framework and CPView is its View. It's analogous to a <div> and represents a rectangle on the screen. Everything visible is a CPView or one of its subclasses. It defines resizing and layout behavior. CoreGraphics is Cappuccino's canvas-like drawing API. It uses VML on IE, canvas on everything else.

Very little of the code in Cappuccino talks to the DOM (less than 2%). It's not just about providing widgets that work in all browsers, it's a way to write platform independent display code.

Events are done very differently than most JavaScript libraries. Browser's dispatching is not used. A single event listener is registered for each type of event on the window. These events are captured and sent to the objects that need to know about them. This allows for consistent events across all browsers, even keyboard events. It also allows for creating custom event flows and easily creating custom events. Cappuccino events allow you to get around a common problem with DOM Events where you can't click on overlapping rectangles.

Notifications can be registered and sent very easily. Both "scoped" and private notifications can be created.

Undo Management is included in Cappuccino. It manages a stack of undos for you. Redos are "free" and undo functionality is part of the document architecture. This makes it easy to integrate with auto-save functionality.

Run loops (also called event loops) are an advanced feature of Cappuccino. They allow you to perform actions on every run loop. This enables complex optimizations for DOM/Graphic operations and undo grouping.

The final part of Cappuccino is Keyed Archiving. Keyed Archiving stores a graph of Objective-J objects. It handles reference cycles, conditional inclusions, has an efficient data format and works on the client and server (Objective-J can be run on the server). The data format is similar like binary, but it's UTF-8. Keyed Archiving is used for archiving views and used heavily in 280 Slides for storing, retrieving, and exporting presentations.

Other applications implemented with Cappuccino include almost.at and Mockingbird. EnStore uses it too, but only for its admin interface.

An interesting extension for Rails developers is CPActiveRecord, a reimplementation of Rails' ActiveRecord in Cappuccino.

There are several tools included with Cappuccino:

  • objj: command line Objective-J
  • objcc: "compile" ahead of time
  • press: optimize code and resources
  • nib2cib: convert Mac OS X nibs
  • capp: project creation

All these tools are built on Narwhal (which conforms to the CommonJS standard).

CommonJS
CommonJS is an effort among server-side JavaScript projects to standardize non-browser JavaScript APIs. There's numerous API specifications (so far):

  • Binary, File, IO
  • stdin, stdout, stderr, args, env
  • Web server gateway (JSGI) - similar to WSGI and Rack for Python and Ruby

To learn more about CommonJS, see CommonJS effort sets JavaScript on path for world domination.

Narwhal is 280 North's implementation of CommonJS APIs. It works with multiple JavaScript engines, including Rhino, JavaScriptCore (SquirrelFish) and XUL Runner. According to Tom, Rhino is an order of magnitude slower than JavaScriptCore and V8. Of course, Narwhal supports Objective-J too.

Aristo
Aristo is the new default theme in Cappuccino and was created by the Sofa design firm. It includes windows, tabs and menus and is open source so you can modify.

Atlas
Atlas is an IDE for Cappuccino, focused on building user interfaces graphically. Atlas is a downloadable application for OS X. It's written almost entirely in Cappuccino. The desktop version bridges Cappuccino windows to native windows. Tom did a demo of Atlas and showed how its layout feature allows you pin, center and align very easily. It's all done with JavaScript because doing layouts with CSS is often very painful. After that, he showed us how can you Atlas to very easily build a Web Application and then export it as a native OS X application without changing a line of code. Atlas includes Mozilla's Bespin for code editing.

To learn more about Aristo and Atlas, you might want to checkout Ajaxian's Big News from Cappuccino: Aristo and Atlas from earlier this year.

Atlas has a $20 Beta Program if you're interested in trying it out.

My Thoughts
Cappuccino looks like a very cool web framework. It reminds me of GWT in that you have to learn a new language to use it. However, Atlas takes a lot of that pain away. I particularly like how it has document and undo/redo support built-in. On my current GWT project, this would be very useful as we've had to build this functionality by hand. Posted in The Web at Dec 03 2009, 11:21:59 AM MST 2 Comments

20091124 Tuesday November 24, 2009

GWT OAuth and LinkedIn APIs LinkedIn Logo When I worked at LinkedIn last year, I received a lot of inquiries from friends and developers about LinkedIn's APIs. After a while, I started sending the following canned response:

For API access to build LinkedIn features into your application, fill out the following form:

   http://www.linkedin.com/static?key=developers_apis

For requests to build an application, go to:

   http://www.linkedin.com/static?key=developers_opensocial

I talked with the API team and they did say they look at every request that's sent via these forms. They don't respond to all of them b/c they know that many people would be angry if they told them "no", so they'd rather not have that headache.

Yesterday, I was pumped to see that they've finally decided to open up their API to Developers.

Starting today, developers worldwide can integrate LinkedIn into their business applications and Web sites. Developer.linkedin.com is now live and open for business.

First of all, congratulations to the API team on finally making this happen! I know it's no small feat. Secondly, it's great to see them using Jive SBS for their API documentation and developer community. My current client uses this to facilitate development and I love how it integrates a wiki, JIRA, FishEye, Crucible and Bamboo into one central jumping off point.

I've always been a fan of LinkedIn, ever since I joined way back in May 2003. However, I've longed for a way to access my data. LinkedIn Widgets are nice, but there's something to be said for the full power of an API. Last night, I sat down for a couple hours and enhanced my Implementing OAuth with GWT example to support LinkedIn's API.

I'm happy to report my experiment was a success and you can download GWT OAuth 1.2 or view it online. For now, I'm simply authenticating with OAuth and accessing the Profile API.

OAuth with GWT

In the process, I learned a couple things:

// For LinkedIn's OAuth API, convert request parameters to an AuthorizationHeader
if (httpServletRequest.getRequestURL().toString().contains("linkedin-api")) {
    String[] parameters = httpServletRequest.getQueryString().split("&");
    StringBuilder sb = new StringBuilder("OAuth realm=\"http://api.linkedin.com/\",");
    for (int i = 0; i < parameters.length; i++) {
        sb.append(parameters[i]);
        if (i < parameters.length - 1) {
            sb.append(",");
        }
    }

    Header authorization = new Header("Authorization", sb.toString());
    httpMethodProxyRequest.setRequestHeader(authorization);
}

You might recall that my previous example had issues authenticating with Google, but worked well with Twitter. LinkedIn's authentication seems to work flawlessly. This leads me to believe that Twitter and LinkedIn have a much more mature OAuth implementation than Google.

Related OAuth News: Apache Roller 5 will be shipping with OAuth support. See Dave Johnson's What's New in Roller 5 presentation for more information.

Update December 6, 2009: I modified the gwt-oauth project to use GWT 1.7.1 and changed to the Maven GWT Plugin from Codehaus. Download GWT OAuth 1.3 or view it online. Posted in The Web at Nov 24 2009, 03:46:05 PM MST 7 Comments

20091106 Friday November 06, 2009

User Interface Schema Definitions On my current project, we're developing a "designer" tool that allows users to build forms in their browser. These forms are displayed in various channels (e.g. web, mobile, sms) to capture data and make decisions based on user input.

When I joined the project, it was in a proof-of-concept phase and the form definitions created where serialized as XML (using JAXB) with element names that seemed logical. Now that we're moving the PoC to production mode, we're thinking it might be better to change our form definitions to leverage something that's more "industry standard". If nothing else, it'll help with marketing. ;-)

This week, I was tasked with doing research on "existing user interface schema definitions". I'm writing this post to see if there's any major specifications I'm missing. I plan on providing my recommendation to my team on Monday. Here's what I've found so far:

  • User Interface Markup Language (UIML): At 120 pages, the 4.0 spec seems very detailed. I'm not sure we'd use all of it, but it's interesting how the spec allows you to describe the initial tree structure (<structure>) and to dynamically modify its structure (<restructure>). It also has the notion of templates, which mirrors a similar concept we have in our application. Furthermore, it has VoiceXML support, which could be useful if we use call centers as a channel.
  • USer Interface eXtensible Markup Language (UsiXML): I admit that I haven't read much of this specification -- mostly because the UIML spec seemed to cover most of what we needed (especially since we're most interested in describing forms). As far as a I can tell, the major difference between UsiXML is its being submitted to the W3C for standardization (according to Wikipedia), while UIML is being standardized by OASIS. Beyond that, I find it strange that UIML's spec is 120 pages and UsiXML is 121. Neither project seems to have any activity this year.
  • Numerous others: including AAIML, AUIML, XIML, XUL, XAML and XForms. XForms seems like it may be the most logical if we're only interested in form layout and describing elements within them.

If all we're interested in is an XSD to define our forms, the most appealing specs have them: UIML, UsiXML and XForms. If activity is any sort of motivator for adoption, it's interesting to note that XForms 1.1 was submitted as a W3C recommendation a couple weeks ago (October 20, 2009).

If you've developed some sort of "form designer" tool that renders to multiple channels, I'd love to hear about your experience. Did you use some sort of industry standard to define your form elements, layout, etc. or did you come up with your own? Posted in The Web at Nov 06 2009, 03:18:25 PM MST 4 Comments

20090205 Thursday February 05, 2009

Ajax: The State of the Art with Dion and Ben This morning, I added Dion and Ben's talk titled Ajax: The State of the Art. Below are my notes from the event.

Ajax started out as a bunch of hacks. It showed that we could take our web interfaces and do a lot more with them. A hack isn't necessarily a bad thing. Often, they turn into something much more elegant over time. The new browsers have many amazing capabilities that we haven't taken advantage of yet. We've seen discussions on Ajax go from how to do XHR to frameworks and how rich and mature they are. Dojo is great for Enterprise Development (packing system, namespaces). jQuery is well-suited for lightweight developers (PHP). Prototype is fantastic for people who do a lot of JavaScript development and take it very seriously.

Today's Ajax landscape is mature, really rich, and really exciting. Today, Dion and Ben are going to talk about technologies they're really excited about for the future.

Canvas
The building blocks of the web are text, boxes and images. With canvas, it really makes a lot more things possible. You can do bitmap rendering and image manipulation. They're showing a slide with Doom and Mario Kart running. Canvas 3D does true 3D rendering. Firefox and Opera have done prototypes of this. Can you do canvas-type things today in a browser? Yes, if you use Flash or Curl. Dion and Ben are excited about canvas over plugins for the following reasons:

  • No start-up delay
  • Available on mobile devices today
  • Rendering fidelity with browser (especially important for typography)
  • No bridges necessary (no marshalling/unmarshalling)
  • Not a plug-in

The <canvas> tag originally came from Apple's Dashboard. Dashboard's programming model was in HTML and JavaScript. Dashboard is using WebKit under the covers. Today, canvas support exists in every major browser except for IE. The good news is there are Flash and Silverlight bridges to add support to IE. There's also an ActiveX component that wraps the Firefox implementation and allows it to run in IE.

SVG
Dion and Ben aren't that excited about SVG because it's such a huge spec. We've been struggling with the HTML standard for the last 10 years and the thought of another huge spec for the next 10 years isn't that appealing.

Fast JavaScript
Almost all major browsers have a Fast JavaScript implementation. Chrome has V8, Safari has SquirrelFish Extreme, Firefox has TraceMonkey and Opera has Carakan. This is exciting because of industry trends and how companies are trying to reduce computation cycles in data centers. The more computing that can be put on the client, the better. IE doesn't have anything, but Dion and Ben believe they are working on something.

Web Workers
Interface latency is awful for applications. Jakob Nielsen once said:

0.1 second is about the limit for having the user feel that the system is reacting instantaneously. 1.0 second is about the limit for the user's flow of thought to stay uninterrupted, even though the user will notice the delay.

Anything that takes longer than a tenth of a second should be pushed to a background thread. Unfortunately, there are no threads in the web. Maybe we can add threads to JavaScript? Brendan Eich has said that "Threads suck" and there's very little chance for threads getting into JavaScript. Gears brought Worker Pools and this is going into HTML 5 as Web Workers. You could also use Java applets to do this. With the latest Java Plugin, many of applets' long-standing issues have been solved.

Desktop Integration
The ability to build desktop apps as web apps is very exciting. There's a few technologies that demonstrate this: Fluid, Mozilla Prism, Adobe AIR, Appcelerator Titanium and Gears. The Palm Pre demonstrates the logical extension of this. The Palm Pre uses the web stack as its developer SDK. It's very cool that web developers don't have to learn anything new to become a Palm developer. Desktop integration is exciting especially if we can access desktop applications like email and address book.

The Ajax frameworks that are out there have done a lot to make web development simpler. However, there's still a lot of pain with CSS and cross-browser issues. What if you took canvas and combined it with a sophisticated grid-based layout in JavaScript?

There's a lot of platforms out there: Microsoft Silverlight, Adobe Flash, Apple Cocoa and Sun's JavaFX. The web often isn't considered a platform. Dion and Ben believe there should be an Open Web Platform. The problem right now is there is no central location to find out how to get stuff done. You have to search and find resources from many different locations. Mozilla is putting it's resources into creating an Open Web Platform. This site will consist of 4 different areas:

  • Home
  • Documentation (for different frameworks, browsers, quirks)
  • Dashboard (state of the open web)
  • Roadmap (what's going on)

This is not just Mozilla, it's very much a community effort. This is something that Ben and Dion have been working on. But there's something else they've been working on too. They've been talking about all these cool things, but what about an interesting application to test all these technologies?

Bespin
As they looked at code editors, most of them provide awful user experiences. Bespin is the Editor of Your Dreams and contains the following features:

  • Accessible from anywhere - any device in any location
  • Simple to use, like Textmate (not heavyweight like Eclipse) - an editor, not an IDE
  • Wicked Fast - performance, performance, performance
  • Rock-solid real-time collaboration, like SubEthaEdit - it just works
  • Integrated command-line, like vi - Fun like Quicksilver, social like Ubiquity
  • "Self-hosted" environment, like Emacs - For extreme extensibility, but with JavaScript!
Dion and Ben are showed a screen shot of Bespin and now they're doing a demo. The core editor has what you'd expect with syntax highlighting and line numbers. Canvas doesn't have text-selection by default, so they had to write it from scratch. The command line allows you to get help, run core command and also to subscribe to commands that others write. You can change your keybindings to emacs or vi as well as many other settings. Much of Bespin is event-driven, so you can easily plugin new behavior for different events.

For viewing files, they couldn't bring themselves to use a tree. Instead, they developed a file-browsing interface that looks very much like Apple's Finder. Personally, I like Finder, but wish it had Windows Explorer's path bar that allows you to simply type in the path without mouse clicks. Back to the command line. They've done a lot to make things more discoverable so users can easily find the power of the editor.

Bespin could be used to engage developers more with open source projects. Checking out projects, modifying code and creating patches can be a real pain. Bespin could be used to interface with open source projects in the cloud. You could login, modify code and easily patch/build with the click of a button. One other thing they want to do is to have the server do code-analysis as you're developing.

Is it OK to love a software tool? You must love your software tools. What we do as Software Developers is one of the most difficult jobs on the planet. Programmers, like poets, start with a blank slate and create something from nothing. If you don't love your tools, you'll start resenting what you do. If you don't love your tools, it shows in your work. -- Dave Thomas at RubyConf08

Thunderhead
A GUI Toolkit written with canvas and JavaScript. Allows you to do layouts with very little thought. It's a lab experiment that's in progress, stay tuned for more information.

All users care about is the user interface. Dion and Ben believe there's a key to creating compelling user experiences. It all has to do with managing expectations. It's not that different from how you manage relationships in your life. Expectations for movies and games have changes drastically over the years. What used to be the web (animated gifs and awful web pages) has also changed drastically (video of Apple's online store). What was cool with MapQuest got changed drastically with Google Maps. What we have today isn't the end of the game - expectations will continue to change. However, users have different expectations for software.

Alan Cooper has done some interesting work in this area. The software designer needs to focus in on a user's goals. There are basic things you can apply to all users, for instance "sex sells". An example of this is Delicious Library. This application allows you to keep track of things in your home such as books, movies, music and games. They made $500K in 3 months and made $54K the first day, with no advertising.

The quality of any software is determined by the interaction. If the interaction isn't good, it will poison the entire experience. Donald Norman has a good quote: "Attractive things work better". In society, this is often called "Dress for Success".

The Open Web is hear to stay because it has:

  • An Easy Programming Model
  • Easy Remoting
  • Extensive Customization Vectors (e.g. GreaseMonkey)
  • Easy Deployment
  • Great Widgets
  • Great Visual Effects
  • Great Mobile Story
  • Desktop Integration
  • State-of-the-Art Plug-ins

Bespin is a tech preview that they hope to release next week. Thunderhead will be released at the same time.

Conclusion
This was a great talk and easily the most inspiring of the conference. Dion and Ben always do a great job and the sexiness of their presentation made it all the more appealing. Posted in The Web at Feb 05 2009, 11:03:10 AM MST 4 Comments

20090204 Wednesday February 04, 2009

The State of the Web 2009 This afternoon, I attended The State of the Web 2009 at Web Directions North. Below are my notes from this session.

This panel has quite the list of superstars:

John is moderating this session and is starting by asking each panelist to speak about what they believe the state of the web is.

Chris Wilson
The future of the web may be as ubiquitous as electricity. Chris has a desktop, two laptops (one 10" NetBook, one is a 13" MacBook) and an iPhone. There's a lot of difference between these devices, especially when it comes to screen size. Chris uses a number of different browsers throughout the day. The web isn't just one browser, it isn't just one platform. He's showing a slide with a browser market share graph from http://www.netapplications.com.

Many different browsers are a reality. Many different devices are a reality. Web builders need to learn to write scalable applications that run across multiple browsers, devices and environments. They need to use progressive functionality and learn the tools they have in CSS and HTML. Semantic structuring helps.

Developers need to learn to live with multiple browsers. Cross-browser interoperability will get better, but it's likely to be an issue forever. Test suites with new specifications are helping. Developers should build for browsers of today and tomorrow.

You should build the applications you want to build and then figure out how how to make them degrade gracefully on the web.

Lars Erik Bolstad
Opera Software has 600 employees in 10 countries. They've been developing Opera and other browsers since 1995. The bulk of what Opera does is based on commercial browser deliveries to OEMs around the world.

Devices, platforms and networks: they come in all shapes and sizes. Only one thing unifies them: The Web. The browser is becoming more and more important on these devices. Users are not satisfied with WAP-based content anymore, they want the same content no matter which device they're using.

Opera Mini does its processing on the server-side. This allows Opera to gather statistics. These stats show that users around the world hit the same top sites on their mobile devices as they do on their desktops. It's a one-to-one match. Opera is seeing tremendous growth in the usage of Opera Mini, both in developed countries and emerging markets.

The point: don't just develop for desktop browsers. The mobile market seems to be growing much faster. The problem is actually more in the hands of browser developers since they have to satisfy the user's desire to see the same content on mobile vs. desktop.

Opera is focusing on advancing core browser technology in three areas:

  • Web standards: CSS (webfonts, backgrounds/borders, transitions, transforms), HTML 5 (video/audio, persistent storage, drag and drop) and W3C Geolocation API and "Mobile DOM" API (access to camera, address book, calendars).
  • Performance: VEGA (vector graphics-based rendering, hardware acceleration) and CARAKAN (new JavaScript engine, native compilation). For more details, see http://my.opera.com/core.
  • Web applications: Standalone web apps, RIAs, Widgets. Gears support and Developer Tools.

Dan Connolly
The web is kinda important these days. It's a big deal. Make a mistake and 300 million dollars go away (see end of last entry about United news). One of the beauties of the web is you can easily participate as an individual. You can report bugs, write articles and be a part of many web standards groups. Most of the other systems in the world don't provide this kind of access.

Dan has been under a rock for the last 5 years working on Semantic Web stuff. Now that he's back in the game, it's incredible how much stuff is going on. He's glad there's JavaScript frameworks so he doesn't have to learn everything. The default security policies in browsers are a little rickety at this point. They allow you to download and run JavaScript from virtually any site. Caja might help to solve this. Dan believes that security will become more important and stricter to protect web users.

Scott Fegette
Scott is a Product Manager in the Web Group of Adobe. At the beginning of each year, they do heavy user research. Adobe wants people that develop content for the web to be as expressive as possible. Scott is going to give us a peak into the conversations he's had with the web community.

One of the biggest topics on people's minds is The Economy, but it's not negative as you might think. Small web designers are actually getting more business in the downturn, likely because companies are polishing their presence on the web. People are working much more distributed these days. There's a few areas that Adobe generally asks about: CSS, JavaScript, HTML (both statically and dynamically).

Frameworks are becoming more important to developers, as well as with clients. They've even seen some clients demand certain frameworks. Two years ago, when Adobe talked to small design shops and agencies, most web sites were built statically. Now they're developing with frameworks like WordPress. Out of 60 folks they talked to, only 2 were using static systems and not CMSes.

In the JavaScript frameworks arena, jQuery is the dominant leader. Shops are starting to use CSS frameworks as well. The only one Scott mentioned was Reset. Design is becoming a technical discipline and Adobe is calling this Stateful Design. WYSIWIG is definitely dying and designers aren't developing with visual tools.

The kind of projects that people are working on has changed a lot. Many shops are being asked to do work on mobile development. The iPhone has done wonders for the industry in raising the awareness of what a mobile device can do.

The other big investments for Adobe is RIAs and AIR. Ajax has matured enough that it can now compete with proprietary plugins like Flash. The reason for AIR is to allow web developers to use their skills to develop desktop applications. Flash and Flex are often overkill for browser-based applications, but they do often handle video and audio better than Ajax applications.

Mike (TM) Smith
Mike is also known as the "W3C HTML jackass". Mike thinks the state of the web is that it's a mess in a lot of ways. If you don't believe him, ask Doug Crockford. Most of this stuff is going to remain a mess for the next 20 years, unless another genius like Tim Berners-Lee comes along and invents something new. However, the good part about it being a mess is that we all have jobs.

One of the biggest things they're trying to do with HTML 5 is not breaking backward compatibility. Other working groups at the W3C don't share this philosophy, hence the reason they don't have browser vendors participating. Many of the ideas for HTML 5 game from Gears and Ajax Framework developers like John Resig. All this will make things less messy, especially with the help of browser vendors.

Developers like the ubiquitous web and are pushing the mobile web. Mike thinks everyone just needs to get a life (big applause). For mobile, SVG has already been a big success. You will see significant great things with SVN happen in major browsers by next fall. If you're a web developer, you should spend some time experiment with SVG. It will payoff for you. If it doesn't pay off for you and you see Mike next year at Web Directions North, you can punch him in the face.

Location-aware applications will be big as well. Browser vendors are implementing the Geo Location API. It's implemented in Opera, Firefox, WebKit and Gears. Video on the web will be significant as well. The SVG working group pioneered video support into standards, before HTML 5. Many of the problems they face are related to video codecs. The only way to solve the problems with video on the web is with money and lawyers. Very specifically, there's no royalty-free codec for video. This is nothing that standards bodies can solve. The most promising is that Sun Microsystems is developing an open codec and spending money to make sure they're not infringing on patents.

Not only is the HTML Working Group improving markup in HTML, they're also working on coming up with new APIs that give you access to features. If you have ideas that aren't included in HTML 5, the group is definitely interested in hearing about them.

After each panelist talked, John asked them questions about what's the biggest thing they'd like to see implemented by everyone (open video codec, geo location api were the winners). Mike also did some complaining about XML and how broken it is because there's no failure mechanism. There was some audience banter with Chris about SVG in IE.

Conclusion
This was a very interesting session, especially to hear from the people who are building/supporting the future of the web. I liked Scott's talk on what Adobe's hearing from their users. I also liked hearing Mike (TM)'s opinionated thoughts on XML and his non-marketing approach to most everything related to the web. Lars from Opera had a marketing-ish presentation, but it was nevertheless interesting to hear what Opera's working on. Good stuff. Posted in The Web at Feb 04 2009, 06:05:38 PM MST 8 Comments

Changes in the Languages of the Web with Dan Connolly Web Directions North Logo Web Directions is held in Australia and Japan and now the US. A few months ago, they were a bit hesitant about doing it in Denver in the middle of winter. However, they've discovered our best-kept secret: it's beautiful and sunny all week. People are attending this conference from all around the world.

Dan Connolly is the keynote speaker. He's played some very important roles, such as Chairmain of the HTML Working Group during HTML 4. He's also a research scientist at the Computer Science and Artificial Intelligence Laboratory at MIT and a member of the technical staff at the W3C.

Dan's talk is titled Changes in the Languages of the Web and you can view it online at http://www.w3.org/2009/Talks/02wdn/slides.

Web Languages are like languages of the world. Like programming languages, web languages are artificial. Web-native languages are PHP and JavaScript. A Web Language is influenced by natural languages but are artificial. Learning languages is like reading music. With music, most learn from good ol' fashion sheet music. Nowadays, many are learning to read music from Rock Band (the game).

Is there a web language for music? It's not mp3/ogg and it's not Apple's GarageBand. ABC music notation is close and fake-book style cords mostly works. The problem is often these sites and specifications disappear because copyright holders come and scare them away.

Technology deployment rides on the practice of sharing media and culture. Open standards preserve freedom to tinker and supports cultural heritage. Lawrence Lessig at OSCON 2002:

  • Creativity and innovation always builds on the past.
  • The past always tries to control the creativity that builds upon it.
  • Free societies enable the future by limiting this power of the past.
  • Our is less and less a free society.

Lastly, Lawrence asked what have you done about it?

In 1991, some places would fire you for looking at code from the Net. At the time, Dan worked at Convex, who encouraged participation in Free Software. Convex did business with HP; HP used SGML; HTML was SGML (almost). When Dan read about the World Wide Web from Tim Berners-Lee, he had an excuse to look at HTML as part of his day job.

Computer Science students and hackers learn BNF and parse trees. SGML is a little funny looking, but works mostly like BNF. Feedback loop:

  1. Draft a DTD
  2. Run some tests, ask the computer if it matches the test cases
  3. Discover an issue; repeat

While Dan was at Hal in Austin in 1994, and adding HTML support in products, he:

  • Asked other HTML Working Group members to try James Clark's sgmls parser
  • Not many of them were in the habit of building software from source
  • Mark Gaither and Dan installed sgmls as a CGI service
  • Feedback loops works over the Web!

Dan was first the editor and then the chair of the standardization of HTML 4. HTML's standardization timeline:

  • November 1995: HTML 2.0
  • January 1997: HTML 3.2
  • December 1997: HTML 4.0
  • December 199: HTML 4.0.1

Browser marketplace explodes and then stagnates. Early 1990's - lots of little projects. In 1995, Netscape Navigator IPO rewrites the business books. In the late 90's IE takes over Netscape. After HTML, Dan started working on other stuff: Feb 98 (XML 1.0), Jan 99 (Namespaces in XML), Jan 00 (XHTML 1.0), Feb 04 (RDF and OWL), Apr 06 (SPARQL) and Sep 2007 (GRDDL).

W3C fostered many of the technologies of Ajax and Web 2.0:

  • HTML, CSS, DOM, XML from W3C circa 2000
  • JavaScript from Netscape, ECMA in 1995
  • XMLHttpRequest from Microsoft in 1999

W3C's efforts since then lacked clear deployment paths.

XHTML is not the solution to a problem that concerns anybody except the guys who have to write parsers that convert markup into DOM trees. It turns out that XHTML put the validation on the wrong end of the network. It turned out that the market didn't put much value in a document delivery system that could decide to not display the document because there was an unrecognized attribute on an invisible meta tag.
-- Doug Crockford Jan 2008

The web isn't just for computer geeks anymore. From The Future of Information by Ted Nelson in 1997:

The software world currently corresponds to the Pre-Director stage in movie-making (1893-1904). During those years, when short films were already being shown in theaters, the job of making the movie was given to the cameraman - because he knew how to work the equipment.

That is how it is with software today. Today's software designers are those who only understand the technicalities, and not - with rare exceptions - those who understand how to integrate the presentation of ideas to the mind and heart.

The Web facilitates a shift from mass media to participatory culture. Worth watching: An Anthropological Introduction to YouTube by Michael Wesch and the Digital Ethnography Working Group.

The W3C HTML Working Group charted in March 2007 and ended up with hundreds of participants (most prior working groups had 20-30 people). In November 2007, there was an HTML WG meeting at W3C Technical Plenary and was very much an unconference. The HTML 5 Working draft was published in January 2008. Goals for HTML 5:

  • Off-the-shelf parsers and tools for reading web pages like browsers do, including tag soup
  • Modern test materials
  • Standardize successful experiments in the Web Applications platform to balance the attraction of proprietary approaches:
    • <video>, <audio>
    • scripting details, security policies
    • offline storage

HTML 5 co-chairs: Chris Wilson (Microsoft) and Sam Ruby (IBM) with W3C staff support from Mike Smith and Dan Connolly.

Some ideas from the CSS validator roadmap:

  • JavaScript CSS parser
  • Support for CSS 2.1 forward-compatible grammar
  • Integrate test-result data showing browser support

The browser marketplace is moving again.

How about authors? How do they feel about HTML 5? Two days ago, Dan received support from Adobe to work on HTML 5 materials for authors.

Design Principles Last Through Change. From Zeldman on Twitter: Client who saves $5K buying cut-rate non-semantic HTML will later spend $25K on SEO consultant to compensate.

There's still something to the nothing behind XHTML+CSS Web Design. Kudos to whoever designed the Kansas Tax web site (Dan is from Kansas City).

Sharing data in documents is one of the original goals of the WWW. Dan has been investing some of his own time into microformats.

Tantek Çelik in June 2006: "XML formats in the long run are not better than propriety binary formats."

  • XML, both in technology (namespaces...) and as a "technical culture" is too biased towards Tower of Babel outcomes.
  • A few XML formats may survive and converge (RSS, maybe Atom).
  • But for now, XHTML is the only longterm reliable XML format that has more to do with it being based on HTML than it being XML.

And if longevity is not a goal, try JSON - it's yummy.

Microformats are not just technical ideas, but it's something that you can actually use in your life. XSPF - what if media players had used an XHTML dialect a la hMedia. RSS and hAtom - will feed readers grow native support for hAtom? Will calendar subscription clients grow native support for hCalendar? The process and the technology of microformats provide an 80% solution for global scale problems.

The Personal Information Disaster: The bane of my existence is doing things I know the computer could do for me. -- The XML Revolution, Nature Web Matters Oct 1998.

Let's find ways to make it cost-effective record and share knowledge formally, i.e. so that computers can manipulate it. How great would it be if your kid's soccer coach could distribute a schedule that would feed into everyone's calendaring system?

Flickr, Facebook and Twitter demonstrate the attraction of hosted services. Identi.ca supports federation (OpenMicroBlogging). Instant Messaging is much like e-mail used to be, where you couldn't e-mail folks that used a different provider.

Be careful not to delegate too much to machines!

  • A United Airlines near-bankruptcy item from 2002 appeared as 2008 news via Google News
  • Syndication continued up to a Bloomberg news flash.
  • UAL stock cratered from $12 to $3 ($1.14 billion in market cap).
  • The stock recovered within the day to $10 (down $300M in market cap)

Something to keep an eye on - SEC Interactive DATA and XBRL. Three dozen companies, representing more than $1 trillion of market value, have joined the SEC's test group. Have been working on this since 2005.

Conclusion
The balance between proprietary risk/reward and open standards is delicate. Media independence is more important than ever as mobile emerges. When content doesn't match specs, changing browsers is cheap compared to changing all the content, authors. Web technology is deeply intertwingled with social, economic context.

I enjoyed Dan's talk. He's obviously a smart guy and has been involved with the web since before it even existed. More than anything, I like the conference location. It's 1/2 block from my office and has excellent views. I hope to return for The State of the Web 2009 later this afternoon. Posted in The Web at Feb 04 2009, 11:34:54 AM MST 3 Comments